Game Information
Overall Rank: 165
Average Rating: 4.5/5
# of Ratings: 3
US Release Date: 09/14/2017
Platform: PC (Steam)
Genres: Role Playing (RPG) (Action RPG)
ESRB Rating: M
Multiplayer: Local and Online
Developer: Larian Studios
Publisher: Larian Studios
Also Available On: Nintendo Network, PlayStation 4, Xbox One
Synopsis: The sequel to the hit RPG returns with a new story - the Divine are gone, the Void approaches and the powers, long dormant, awaken within you. The non-linear story let's you talk or kill anyone, take on a variety of quests and missions, speak to animals, even interact with ghosts. Play online with up to four people or local co-op in splitscreen. Choose from 6 origin characters or create your own - human, lizard, elf, dwarf or undead. Master 200 skills across 12 skill schools. Master the battlefield utilizing elemental combinations and taking the high ground. All-new Story Mode provides a more laid-back experience for those who enjoy narrative over combat.
Full Game Reviews
Rating of
4.5/5
Still Divine for a Second Time
Chris Kavan - wrote on 11/29/2020
After thoroughly enjoying the first Divinity game as a two-player experience at home, it was time to expand things online with all my friends. Larian Studios have really shined with Divinity and it continues with Divinity II, which is pretty much bigger and better in about ever sense of the word - and not just in size, but in quality. And while some of the changes may not necessarily be for the better - nothing was broken along the way and the scope of the story, characters and the world has been greatly expanded making up for any questionable mechanics in my eyes.
Looks and Stuff: It's not that the first game looked bad - it was just a bit rough around the edges. Divinity II smooths all those edges out and presents a truly and fully fleshed-out game, both in environments, enemies and …
Rating of
4.5/5
Tua Culpa
Nelson Schneider - wrote on 11/26/2019
The folks at Larian Studios have really made a name for themselves over the course of the last few years. From their earliest roots in the late ‘90s and early ‘00s, the Belgian studio went from an Indie outfit barely able to secure the backing of any Publisher, to a relatively consistent producer of B-rate PC gaming fodder, to a Kickstarter success story, to the new premier studio for official D&D-based cRPGs. The story of Old Larian vs. New Larian pivots largely on the Kickstarter-backed release of “Divinity: Original Sin” in 2014, which proved both that Larian was capable of making a highly-polished, story-drive, turn-based RPG, and that there was still a large and tragically-underserved demand for such games – in spite of what the big “AAA” swill peddlers and their focus …
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