New Game Reviews

Megadrive
Megadrive
Gaming God

Rating of
2.5/5

Viewtiful Joe

One of those games much beloved by critics but I have trouble understanding why exactly. The platform element is simplistic, the fighting although smooth and accessible is little more than two button-bashing and the boss fights can be infuriating. Sounds good on paper but It's not much fun to play in reality. And that name is *awful*.

Nick
Nick
Speedrunner

Rating of
4.5/5

Super Mario Bros. Wonder

Wonderfully Fun

The story in Super Mario Bros. Wonder sticks to the classic Mario formula, which isn’t a bad thing. This time Mario and friends set out to save the Flower Kingdom from Bowser. Bowser took over the Flower Kingdom becoming the greatest Wonder. You set out to collect all Royal Seeds to then weaken Bowser to confront and defeat him to restore power back to the Kingdom. Even though it’s a familiar setup, Nintendo came through with a unique take on the 2D platformer series and added plenty of fun.

Presentation
The game looks amazing, simple as that. It has that classic Super Mario World vibe but cranks up the visuals with bright colors and lively animations. Every level is packed with personality, making it a joy to explore. …

Nelson Schneider
Nelson Schneider
Epic Reviewer

Rating of
4.5/5

It Takes Two

Couples’ Therapy Was Never So Enjoyable

“It Takes Two” is the second fundamentally cooperative game developed and released by Stockholm, Sweden-based Indie developer, Hazelight. The studio got its start in 2014 when the director and creative team from Starbreeze Games (also based in Stockholm) left their old studio to create a new one that would focus exclusively on 2-player cooperative experiences after the successful release of “Brothers: A Tale of Two Sons” proved that there was an underserved market clamoring for such experiences.

I thoroughly enjoyed “Brothers: A Tale of Two Sons” when I played it nearly a decade ago, even though I played through it by myself. This time around, with “It Takes Two” generating enough buzz to earn a coveted spot on the …

Chris Kavan
Chris Kavan
Sandbox Addict

Rating of
3/5

The Callisto Protocol

Dead (in) Space

Originally envisioned as a PUBG: Battlegrounds spinoff, The Callisto Protocol instead morphed into a "spiritual successor" to the Dead Space series and it comes as no surprise as Dead Space series creator Glen Schofield was the main driving force behind the game. It also counts Steve Papoutsis, Scott Whitney and Christopher Stone - and, according to Schofield, about 25-30 other former Visceral Games and Sledgehammer Games employees (where Dead Space originated), as part of the project. Yet, despite a huge budget and the serious talent involved, The Callisto Protocol lost a massive amount of money and received decidedly mixed reviews. It turns out not amount of talent or money can fix a game that is fundamentally flawed from an actual …

dbarry_22
dbarry_22
Hardcore Gamer

Rating of
3.5/5

Demon's Souls

Difficult, Frustrating, and also Rewarding

Demon's Souls is a remake of a game with the same name on PS3. It's a beautiful, difficult, and rewarding game that lacks when it comes to controls and explaining things.

I had never played a game in the "Souls" series before starting this so when I began I only knew a couple things. First, the series is pretty popular and second, that it's viewed as extremely difficult. By the time I finished I understood both of these things very well.

The story of this game isn't that intriguing. In a land called Boltearia an evil presence is taking over. A fog is enveloping the area and there are evil creatures and demons strung about. Once you're in there is no escape and it appears there's a evil being making people like you kill …

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