GoldenEye 007 Full Game Reviews

Full Game Reviews

Megadrive
Megadrive
Gaming God

Rating of
4/5

"Goldeneye"

Megadrive - wrote on 04/03/2019

Doom may have been the original ground breaking FPS, but Goldeneye provided all of the embellishments that made them what they are today. Missions that required marksmanship and stealth as well as a fast trigger finger and its cinematic storyline that stays true to the film were watershed moments in gaming evolution. It does have some niggles; the graphics are definitely showing their age, the witless AI means that many enemies can't even cope with an open door and all of the scenery explodes as if its made of dynamite, regardless of what it is, but it still presents a challenge with a one-more-go-factor that hasn't dulled with age. One of the few truly classic N64 games.

Nelson Schneider
Nelson Schneider
Epic Reviewer

Rating of
2.5/5

The First FPS to Achieve Mediocrity

Nelson Schneider - wrote on 05/22/2011

Prior to “GoldenEye 007,” the first-person shooter (FPS) was largely the domain of PC gaming. I gave the genre what I consider to be a fair shake, as I played “Doom,” “Quake II,” “Heretic,” “Hexen,” and “Witchaven” on PC way back when they were new. I tried to like the genre, but just couldn’t see what was so great about it.

When the 5th Generation of consoles began, it became apparent that console hardware was approaching something vaguely resembling parity to PCs (of course, consoles still remained static for 5+ years while PCs required annual or bi-annual upgrades to stay up-to-date). Thus every developer in the Western world jumped at the chance to start dumping their trash on consoles as well as Windows.

Thus “GoldenEye 007” was born. As a tie-in …

dbarry_22
dbarry_22
Hardcore Gamer

Rating of
5/5

The FPS That Others Can Only Try to Be

dbarry_22 - wrote on 03/22/2011

This game alone made me a fan of the FPS genre. Goldeneye's wide variety of levels and weapons and familiar feel from the movies kept me interested in the story and not just going from point A to point B shooting enemies. The challenge of unlocking cheats and beating the advanced modes kept my playing for hours and hours.

I may not be in the norm on this, but I thought the 'C' buttons for strafing and tilting up and down gave this game great play control. Sniping was easy and fun, and small amount of auto-aim gave everyone a fighting chance.

Multi-player put this game over the top. Goldeneye took advantage of the 4 player option on the N64. My friends and I in high school would play this for hours and hours on weekends. They claimed I knew where they would spawn, which could …

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