GoldenEye 007 Game Information

Game Information

Overall Rank: 32

Average Rating: 4/5

# of Ratings: 31

US Release Date: 08/25/1997

JP Release Date: 08/23/1997

Platform: Nintendo 64

Genres: Action (First-Person Shooter)

ESRB Rating: T

Multiplayer: Local

Developer: Rare

Publisher: Nintendo

Synopsis: Based on the movie of the same name, you control Agent James Bond as you go up against a treacherous Russian general and a ex-operative to stop them from using an EMP-generating satellite as a terrorist weapon. Also features a groundbreaking split-screen multiplayer mode that influenced many future games.

Quick Game Reviews

Rating of
5/5

Fiveoman - wrote on 03/15/2011

Probably the top multiplayer game of all time. I think it helped bring gaming to a wider audience and out of the nerd closet. Now whether or not that was a good thing or not...

Rating of
4/5

TicityTaz - wrote on 03/13/2011

This for sure one of the great N64 games. Multiplayer wise it was a dream to play but the single player was not very good. Honestly how often do I have enough people over to play this anymore. The answer, never. I am giving this a 4 star ranking purely for the nostalgia factor of yesteryear.

Rating of
4/5

Chris Kavan - wrote on 02/21/2011

I don't even want to think about the many hours I spent playing this in multiplayer. As far as I'm concerned this is still the best local vs. multiplayer out there - if only the one player game was as good. So much fun, I feel like I need to break this out again just to relive the memories.

Full Game Reviews

Megadrive
Megadrive
Gaming God

Rating of
4/5

"Goldeneye"

Megadrive - wrote on 04/03/2019

Doom may have been the original ground breaking FPS, but Goldeneye provided all of the embellishments that made them what they are today. Missions that required marksmanship and stealth as well as a fast trigger finger and its cinematic storyline that stays true to the film were watershed moments in gaming evolution. It does have some niggles; the graphics are definitely showing their age, the witless AI means that many enemies can't even cope with an open door and all of the scenery explodes as if its made of dynamite, regardless of what it is, but it still presents a challenge with a one-more-go-factor that hasn't dulled with age. One of the few truly classic N64 games.

Nelson Schneider
Nelson Schneider
Epic Reviewer

Rating of
2.5/5

The First FPS to Achieve Mediocrity

Nelson Schneider - wrote on 05/22/2011

Prior to “GoldenEye 007,” the first-person shooter (FPS) was largely the domain of PC gaming. I gave the genre what I consider to be a fair shake, as I played “Doom,” “Quake II,” “Heretic,” “Hexen,” and “Witchaven” on PC way back when they were new. I tried to like the genre, but just couldn’t see what was so great about it.

When the 5th Generation of consoles began, it became apparent that console hardware was approaching something vaguely resembling parity to PCs (of course, consoles still remained static for 5+ years while PCs required annual or bi-annual upgrades to stay up-to-date). Thus every developer in the Western world jumped at the chance to start dumping their trash on consoles as well as Windows.

Thus “GoldenEye 007” was born. As a tie-in …

dbarry_22
dbarry_22
Hardcore Gamer

Rating of
5/5

The FPS That Others Can Only Try to Be

dbarry_22 - wrote on 03/22/2011

This game alone made me a fan of the FPS genre. Goldeneye's wide variety of levels and weapons and familiar feel from the movies kept me interested in the story and not just going from point A to point B shooting enemies. The challenge of unlocking cheats and beating the advanced modes kept my playing for hours and hours.

I may not be in the norm on this, but I thought the 'C' buttons for strafing and tilting up and down gave this game great play control. Sniping was easy and fun, and small amount of auto-aim gave everyone a fighting chance.

Multi-player put this game over the top. Goldeneye took advantage of the 4 player option on the N64. My friends and I in high school would play this for hours and hours on weekends. They claimed I knew where they would spawn, which could …

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