Chris Kavan's Game Review of AereA

Rating of
1/5

AereA

Diablo for Dummies
Chris Kavan - wrote on 09/29/18

Have you ever asked yourself can a game be too easy? Have you ever asked yourself if there's something more bland than plain, unflavored rice cakes? Have you ever wondered if an anemic sloth could design a game? Well, wonder now more because AereA is here to provide you with the base minimum of what constitutes a "game" and is better assigned as a sleep aid, because there is nothing this boring this side of shopping for doilies with your grandma.

Presentation: Nothing about this game is memorable or even really worth mentioning. Barely a step above your desperate asset flip, the game is plain as plain can come. Generic characters, enemies, level design, music - it's all just so... bland. It's like someone with a bare minimum grasp of how a hack 'n slash works decided to design a game and then gave it the bare minimum effort. I honestly don't know how this got a console release.

Story: A set of floating islands are held together by the power of music - and Maestro Guido is the conductor keeping things together even as a generic bad guy is poised to bring it all crashing down. This sends you on several fetch quests to track down the suddenly-missing primordial instruments while also helping out the few generic NPCs at your school. As long as you can deal with the horrendous text, banal level design and unremarkable villain you will be rewarded with an underwhelming ending, provided you can even finish the game.

Gameplay: I was hoping for a bad Diablo Clone, but this isn't even close. This is more like a game-long tutorial with mind-numbingly easy "puzzles", broken leveling that renders boss fights laughably easy and level design that is convoluted and filled with too much backtracking and terrible fetch quests that have you exploring said bland levels several times. You have items you will never use, abilities you will rarely have to use (as normal attacks become over-powered quickly) and the most underwhelming enemies and "traps" you will probably ever see.

Replayability: Why even? The characters have different attacks, but nothing else to distinguish them and the story doesn't change. Slogging through this a second time seems like punishment more than anything else.

Overall: Unless you're giving this to your five-year old or your non-gaming mother, just don't even bother.

Presentation: 1/5
Story: 2/5
Gameplay: 2/5
Replayability: 1/5
Overall (not an average): 1/5

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