Game Information
Overall Rank: 714
Average Rating: 4.5/5
# of Ratings: 1
US Release Date: 04/11/2012
Platform: PC (Steam)
Genres: Role Playing (RPG) (Dungeon Crawler)
Multiplayer: No
Developer: Almost Human
Publisher: Almost Human
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Rating of
4.5/5
It’s Been a Long Time, Dungeon
Nelson Schneider - wrote on 05/11/2012
20 years ago, I fell in love with first-person dungeon-crawling RPGs. I can’t remember if it was “Dungeon Master,” of which I played the SNES port, or one of the ‘Eye of the Beholder’ trilogy for DOS that captured my interest, but I played the Hell out of every one that I could get to work. I loved this particular flavor of Action-RPG, regardless of platform. Looking back, I think what I enjoyed so much about them was their Adventure aspects, not their Action aspects, which allowed these games fill a unique niche that I have recently come to call “Adventure-RPG.” In the years since I played those old games, the first-person perspective has come to dominate gaming, while Adventure aspects have been completely consumed by button-mashing Action. Modern first-person games that …
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Nelson Schneider - wrote on 2012-09-06 19:56
Interestingly, I recently learned that all the original people who worked at InterPlay when Stonekeep was made are no longer with the company. So Bones of the Ancestors was totally a name-recognition cash-in by a group of wannabees. Depressing.Apparently, InterPlay is also reviving Black Isle Studio (Baldur's Gate series, Icewind Dale series, and Torment), despite not having any of the original members. I'm afraid of what horrible RPG sequels they will poop out.
Nelson Schneider - wrote on 2012-05-28 13:22
No. Grimrock is Indie, Bone of the Ancestors is by the same company that made the original. It's just more proof that big developer-publishers no longer know what they're doing.
Chris Kavan - wrote on 2012-05-22 11:55
So does this make up for the massive failure of Stonekeep 2?
Nelson Schneider - wrote on 2012-04-13 11:42
I am loving this game so far. Almost Human seems to be one of the few RPG developers (Indie, of course) to understand that NOT messing with the core gameplay that built the genre 20 years ago is the key to making a good game.Refine, don't reinvent!