Game Information
Overall Rank: 5
Average Rating: 4.3/5
# of Ratings: 39
US Release Date: 02/12/1990
JP Release Date: 10/23/1988
Platform: Nintendo (NES)
Genres: Action (2D Platformer)
ESRB Rating: E
Multiplayer: No
Developer: Nintendo
Publisher: Nintendo
Quick Game Reviews
Rating of
5/5
Chris Kavan - wrote on 03/10/2011
After the letdown that was Super Mario. Bros 2, this game came out and redeemed the series and them some. With inventive suits and levels, it kept things interesting and always fun. A great 2D platformer for the old-school generation that shouldn't be forgotten.
Rating of
5/5
Alex - wrote on 02/18/2011
The best mario for the NES. Awesome suits, great levels that were very difficult, and a side game that could keep you going for hours in two player mode. Mario is amazing in this game. They should still make more like it.
Full Game Reviews
Rating of
5/5
NES's Best
dbarry_22 - wrote on 03/21/2011
Super Mario Bros. 3 is the greatest 2D game of all-time, not mention the best game of its generation. It perfected the super mario formula. The additional suits, adding flying to the mix, and picking levels were great new additions. You could spend a few hours going through all the worlds or warping through as fast as you could, too.
Visually speaking, Mario 3 upgraded NES graphics significantly. One little example is adding multiple backgrounds that move at different speeds, adding a sense of depth to the level.
Play control was perfect, it kept the physics of the original and the extra movements added to the play control.
My only wish....if somehow they could have added 2 player co-op....but that was a different day in video gaming.
Rating of
5/5
Yeah, I said it: Episode I
Jonzor - wrote on 03/15/2011
This is the greatest game of all time. I don't know that any other Mario game really ever got everything quite right like Mario 3 did. They all did some new stuff that was well-done and fun, but I can't be the only one that missed the Tanooki Suit, right? And why did they stop with the Hammer Bros suit? The catharsis that comes with killing a thwomp was one-of-a-kind. The whistles allowed just the right amount of level skipping. The music was great. All the fun little extras that seemed random (until you knew the secret to getting the white ship or the card game to appear) were a great bonus between levels. And, my personal favorite, the level with Kuribo's Shoe was always a cheap thrill.
I could go on and on. But it would just be the same stuff you've heard a million times …
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Nelson Schneider - wrote on 2011-03-24 20:40
It's interesting to note, though, that back in 1990 when SMB3 was released, my tolerance for sitting in front of a screen capped at a half hour. Even when I first got access to the Internet, I'd only use it in half-hour sessions. This tendency also explains why SNES RPGs lasted for months instead of days.Now I spend probably 12 hours per day staring at a screen.
Jonzor - wrote on 2011-03-22 17:48
Aside from Metroid, I've never really been a speed run guy either, and even then only because th at was kind of Metroid's thing (emphasis on was). I was just using that as a reference point. Hence, the not looking at a clock while doing it.But yeah... 12 hours... there's no way it takes me even remotely that long.
Nelson Schneider - wrote on 2011-03-22 16:47
Eh, I've never understood the appeal of speed runs.I'm surprised SMB3 is only a 3-hour game, though. I think I clocked-in at around 12 hours when I cleared the entire GBA remake.
Jonzor - wrote on 2011-03-22 09:58
Well, the record for a 100% Super Mario Bros. 3 speed run is about 1:24, but I'm sure it was way longer than that. Two and a half hours? Maybe 3? Last time I did it was a few years ago, and I wasn't really watching the clock in the first place while doing it.
Nelson Schneider - wrote on 2011-03-22 01:43
How long did this single-sitting run of every level take?