The Legend of Zelda: Skyward Sword Full Game Reviews

Full Game Reviews

dbarry_22
dbarry_22
Hardcore Gamer

Rating of
4/5

A Couple Problems Away from Being Great

dbarry_22 - wrote on 02/21/2012

The Legend of Zelda: Skyward Sword had a few too many problems to keep this good game from being great.

The story is different but still the same. You need to defeat evil in order to save the world and Zelda. The boss you encounter through most of the game is mysterious and not that scary, and the rest of the story was ok, not great.

The world is a bit lacking. There's a forest, desert, and volcano you journey through and you have to go through it multiple times. To me it may be the smallest Zelda environment out of all the games which was disappointing.

Great Elements to the Game
1. WiiMotion Plus - While they may have used it a bit too much, overall it was great. I didn't have the problems a lot of people have written about, or at least I wasn't annoyed by it. Fighting …

Nelson Schneider
Nelson Schneider
Epic Reviewer

Rating of
3/5

A Step Backwards in Time

Nelson Schneider - wrote on 01/14/2012

Five years after Nintendo launched the Wii with a waggle-fied port of the Gamecube ‘Zelda’ game, “Twilight Princess” as a launch title, they have finally released a true Wii ‘Zelda’ game in the form of “The Legend of Zelda: Skyward Sword” (“Skyward Sword”). While the motion controls added to “Twilight Princess” offered tantalizing tastes of what might be done in a fully motion-controlled ‘Zelda’ game, it wasn’t until the development and release of the Wii MotionPlus gyroscopic add-on that Nintendo felt confident in releasing such a game to their dedicated fans. After years of minimalizing the motion-controlled aspects of their first-party games, could Nintendo finally show the world that the investment in motion was as revolutionary and game changing as they …

Jonzor
Jonzor
Avid Gamer

Rating of
4/5

I calculate a 99% probability this annoys you.

Jonzor - wrote on 12/22/2011

It seems like every semi-recent console Zelda game has had a reputation to live up to, or some defining attribute that colors how we anticipate the game.

- Ocarina of Time was the first Zelda game in three dimensions. How would it play? Will it still feel like Zelda?

- Majora’s Mask... I dunno... it was a sequel, we’ll act like that was a big deal. Plus it REQUIRED the Expansion Pack.

- Wind Waker was the game that challenged our notions of what Zelda “should” look like. How will the art style handle the material? Can we still take this game seriously?

- Four Swords was the first Zelda multiplayer. Does this even count? How is THIS going to feel like a Zelda game?

- Twilight Princess was looking like just a game to make up for Wind Waker’s graphics... …

Are you sure you want to delete this comment?