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A Truly Worthy Sequel
Nelson Schneider - wrote on 06/17/2018
Way back in 1999, Black Isle Studios was at the height of its glory. Having met great success with the release of the original “Fallout,” a splinter within the dev team pitched an idea for a new D&D RPG that they would work on side-by-side with “Fallout 2.” Using the Infinity Engine, which sibling team, BioWare, was using for their not-yet-released-but-destined-for-fame “Baldur’s Gate,” the idea behind the pitch was to create a D&D game that turned all of the tropes and expectations of the High Fantasy genre upside-down. Taking place in the incredibly weird D&D campaign setting of PlaneScape, the original “Torment” was critically acclaimed at launch, and remains one of the most-beloved narrative-focused PC RPGs of all time, despite relatively dismal sales.
The …