Full Game Reviews
Rating of
5/5
Indie Teaches, Nintendo Fails to Learn
Nelson Schneider - wrote on 12/09/2012
“Super Mario Bros. X” (“SMBX”) was the first major project by Indie developer, Andrew ‘Redigit’ Spinks, who later went on to form the Indie game company, Re-Logic, and release his first commercial game, “Terraria.” Of course, thanks to the overbearing copyright, patent, and trademark laws we currently must live with worldwide, Nintendo flexed their might and kicked “SMBX” off the Internet, seized Redigits domain for the game, and otherwise acted in every way like a Big Evil Corporation. Redigit learned not to mess with anything that might bring down the wrath of such an undying entity upon his head and created an entirely original game. What did Nintendo learn? Nothing.
Presentation
“SMBX” reuses 8-bit and 16-bit graphical assets from every classic …